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Welcome to Studio 404
Rules of snooker.

Type of Game: International or "English" snooker is the
most widely played form of snooker around the world. It is generally
played on 6'x12' English billiard tables, with cushions that are more
narrow than on pocket billiard tables and which curve smoothly into
the pocket openings. 5 x 10 and snooker tables of even smaller
playing dimensions may be used for the game. On a 6 x 12 snooker
(English billiard) table the playing area within the cushion faces
shall measure 11' 8.5" x 5' 10" with a tolerance on both dimensions
of +/-0.5". The height of the table is measured from the floor to the
top of the cushion rail, and the height shall measure 34" with an
allowable variance of +/-0.5".
Players: 2
Balls Used: Set of Snooker balls: fifteen object balls that
are not numbered and are solid red (called reds), six object balls of
other colors that are not numbered (called colors) and a cue ball
(called the white ball). Point values for object balls: red-1,
yellow-2, green-3, brown-4, blue-5, pink-6, black-7. In International
Snooker the balls used are 2-1/16" diameter.

The Rack: Play begins with the balls placed as in the
diagram above. The pink is spotted on the Pyramid Spot. The apex ball
of the triangle of reds is racked as close as possible to the pink
without touching it.
Baulk-line and Baulk: A straight line drawn 29" from the
face of the bottom cushion and parallel to it is called the
Baulk-line and the intervening space termed the Baulk.
The Half Circle: The Half Circle is a semi-circle described
in Baulk with its center at the middle of the Baulk-line and with a
radius of 11.5". When the striker has cue ball in hand within the
Half Circle he may place the base of the cue ball anywhere on the
line or within the Half Circle, and may use his hand or any part of
his cue (including the tip) to position the cue ball--as long as it
is judged he is not attempting to play a stroke.
Object of the Game: To score a greater number of points
than opponent.
Scoring: Points are scored in two ways: players are awarded
points for fouls by the opponent (see Penalties For Fouls below), and
by legally potting reds or colors. Each legally potted red ball has a
point value of one; each legally potted color ball has a point value
as indicated (Balls Used above). A frame ends when all balls have
been potted, following the Rules of Play; if, however, only the black
(7) ball is left on the table, the frame ends with the first score or
foul. If the players' scores are equal after that scoring, the black
is spotted on its original position and the layers lag or draw lots
for the choice of playing at, or assigning opponent to play at, the
black ball with the cue ball in hand within the Half Circle, first
score or foul then ends the frame.
Opening Break: Players lag or draw lots for choice of break
in the opening frame. In a match format the players alternate the
break in subsequent frames. Starting player has cue ball in hand
within the Half Circle. He must cause the cue ball to contact a red
ball. It is not necessary to send a ball to a rail or into a pocket.
Failure to meet this requirement is a foul (see Penalties For Fouls)
A foul is scored and--with all fouls--the incoming player has a
choice of (1) accepting the table and becoming the striker, or (2)
requiring the offender to break again.
Rules of Play
1. A legally potted ball entitles the striker to continue at the
table until he fails to legally pot a ball.
2. On all shots, the striker must comply with the appropriate
requirements of Rules of Play 5 and 6. It is not necessary to cause
the cue ball or an object ball to contact a cushion or drop in a
pocket after the cue ball has contacted a legal object ball (ball
on). Failure to contact a legal object ball first is a foul.
3. As long as reds are on the table, the incoming striker (player
taking his first stroke of an inning) always has a red as his legal
object ball (ball on).
4. Any red balls potted on a legal shot are legally potted balls;
the striker need not call any particular red ball(s), pocket(s) or
details of how the pot will be played.
5. When the striker has a red ball as his "ball on" (legal object
ball), he must cause the cue ball's first contact to be with a red
ball. Failure to do so is a foul (See Penalties For Fouls)
6. After the striker has scored a red ball initially, his next
legal object is a color, and as long as reds remain on the table he
must alternate his play between reds and colors (though within each
group he may play a ball of his choice). When reds remain on the
table and a color is his object, the striker must (a) designate prior
to stroking which color ball is his object (that specific color is
then his "ball on"), and (b) cause the cue ball's first contact with
a ball to be with that colored ball. If the striker fails to meet
these requirements, it is a foul (See Penalties For Fouls).
7. If the striker's ball on is a red, and he pots a color, it is a
foul.
8. If the striker's ball on is a color, and he pots any other
ball, it is a foul.
9. Jump shots are illegal in International Snooker. It is a foul
if the striker intentionally causes the cue ball to jump (rise from
the bed of the table) by any means, if the jump is an effort to clear
an obstructing ball.
10. While reds remain on the table, each potted color is spotted
prior to the next stroke (see Spotting Balls below for spotting
rules). After a color has been spotted, if the striker plays while
that ball is incorrectly spotted (and opponent or referee calls it
before two such plays have been taken), the shot taken is a foul. If
the striker plays two strokes after such error without its being
announced by opponent or referee, he is free of penalty and continues
playing and scoring normally as though the spotting error simply had
not occurred. The striker is responsible for ensuring that all balls
are correctly spotted before striking. If the striker plays while a
ball(s) that should be on the table is not a foul may be awarded
whenever the foul is discovered during the striker's inning. Any
scoring prior to the discovery of the foul will count.
11. When no reds remain on the table, striker's balls on become
the colors, in ascending numerical order (2,3,4,5,6,7). These legally
potted colors are not spotted after each is potted; they remain off
the table. (The black (7) ball is an exception in the case of a tie
score; see Scoring.)
Illegally Potted Ball: Reds illegally potted are not
spotted; they remain off the table. Colors illegally potted are
spotted. (See Spotting Balls.)
Object Balls Jumped off the Table: Reds jumped off the
table are not spotted and the striker has committed a foul. Colors
jumped off the table are spotted and the striker has committed a
foul. (See Penalties For Fouls)
Spotting Balls: Reds are never spotted. Colors to be
spotted are placed as at the start of the game. If a color's spot is
occupied (to mean that to spot it would make it touch a ball), it is
placed on the spot of the highest value color that is unoccupied. If
all spots are occupied, the color is spotted as close as possible to
its original spot on a straight line between its spot and the nearest
point on the top (foot) cushion.
Cue Ball after Jumping off the Table: Incoming player has
cue ball in hand within the Half Circle. When cue ball is in hand
within the Half Circle (except the opening break), there is no
restriction (based on position of reds or colors) as to what balls
may be played; striker may play at any ball on regardless of where it
is on the table.
Touching a Ball: While balls are in play it is a foul if
the striker touches any object ball or if the striker touches the cue
ball with anything other than the tip during a legal stroke.
Snookered: The cue ball is snookered when a direct stroke
in a straight line to any part of every ball on is obstructed by a
ball or balls not on. If there is any one ball that is not so
obstructed, the cue ball is not snookered. If in-hand within the Half
Circle, the cue ball is snookered only if obstructed from all
positions on or within the Half Circle. If the cue ball is obstructed
by more than one ball, the one nearest to the cue ball is the
effective snookering ball.
Angled: The cue ball is angled when a direct stroke in a
straight line to any part of every ball on is obstructed by a corner
of the cushion. If there is any one ball on that is not so
obstructed, the cue ball is not angled. If angled after a foul the
referee or player will state "Angled Ball", and the striker has the
choice to either (1) play from that position or (2) play from in hand
within the Half Circle.
Occupied: A spot is said to be occupied if a ball cannot be
placed on it without its touching another ball.
Touching Ball: If the cue ball is touching another ball
which is, or can be, on, the referee or player shall state "Touching
Ball." Thereafter the striker must play away from it or it is a push
stroke (foul). No penalty is incurred for thus playing away if (1)
the ball is not on; the ball is on and the striker nominates such
ball; or (3) the ball is on and the striker nominates, and first
hits, another ball. [If the referee considers that a touching ball
has moved through an agency other than the player, it is not a foul.]
Push Stroke: A push stroke is a foul and is made when the
tip of the cue remains in contact with the cue ball (1) when the cue
ball makes contact with the object ball, or (2) after the cue ball
has commenced its forward motion. Provided that where the cue ball
and an object ball are almost touching, it shall be deemed a legal
stroke if the cue ball hits the finest possible edge of the object
ball.
Miss: The striker shall to the best of his ability endeavor
to hit the ball on. If the referee considers the rule infringed he
shall call foul and a "miss." The incoming player (1) may play the
ball(s) as they lie, or (2) may request that the ball(s) be returned
to the original position and have the offending player play the
stroke again. Note: if the ball on cannot possibly be hit, the
striker is judged to be attempting to hit the ball on.
Free Ball: After a foul, if the cue ball is snookered, the
referee or player shall state "Free Ball." If the non-offending layer
takes the next stroke he may nominate any ball as on. For this
stroke, such ball shall be regarded as, and acquire the value of, the
ball on. It is a foul should the cue ball fail to first hit, or -
except when only the pink and black remain on the table - be
snookered by, the free ball. If the "free ball" is potted, is is
spotted, and the value of the ball on is scored. if the ball on is
potted it is scored. If both the "free ball" and the ball on are
potted, only the value of the ball on is scored.
Fouls
If a foul is committed:
1. the player who committed the foul incurs the penalty prescribed
(which is added to the opponent's score), and has to play again if
requested by the next player. Once such a request has been made it
cannot be withdrawn. 2. should more than one foul be committed in the
same stroke the highest value penalty shall be incurred. 3. any ball
improperly spotted shall remain where positioned, except that if off
the table it shall be correctly spotted.
Penalties for Fouls
The following are fouls and incur a penalty of four points or the
higher one prescribed:
1. value of the ball on -
by striking:
a) when the balls are still moving from the previous shot. b) the
cue ball more than once (double hit). c) without at least one foot on
the floor. d) out of turn. e) improperly from in hand within the Half
Circle.
by causing:
f) the cue ball to miss all object balls. g) the cue ball to enter
a pocket. h) a snooker with free ball. i) a jump shot.
2. value of the ball on or ball concerned -
by causing:
a) a ball not on to enter a pocket. b) the cue ball to first hit a
ball not on. c) a push stroke. d) by striking with a ball not
correctly spotted. e) by touching a ball with other than the tip of
the cue. f) by forcing a ball off the table.
3. value of the ball on or higher value of the two balls by
causing the cue ball to hit simultaneously two balls other than two
reds or a "free ball" and the ball on.
4. penalty of seven points is incurred if -
the striker
a) after potting a red commits a foul before nominating a color.
b) uses a ball off the table for any purpose.
c) plays at reds in successive strokes.
d) uses as the cue ball any ball other than the white one.
Studio 404
404 Geyser Rd.
Saratoga Springs, New York
Phone: (518) 587-2542
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